Supply Drop: The TIRTA Ventures Monthly Newsletter

In our July update, we share our insight on how the future of media is becoming interactive (and AI).

🔎 Portfolio Company Updates

  • k-ID officially partnered with Discord to offer facial age estimation as well as identity documentent checks to comply with the UK Online Safety Act
  • k-ID was named alongside Microsoft as a best-in-class example of how to automate age adaptive experiences in video games.
  • Cartwheel recently introduced their most powerful tool yet: video-to-animation! Users can upload any video and transform it into a high-quality 3D animation.
  • nunu.ai introduced Nexus to the public, a platform for creating, running, and monitoring AI agents both in and beyond games.
  • Future Trash’s UEFN game, Boom Tycoon 2, was featured on the platform’s discoverability page and became one of the top games on the platform in July.

🕹️ TIRTA Insights: The future of media is interactive (and AI)

Technology innovation comes in waves, and gaming has ridden each one. In “Size Matters,” former Nexon CEO Owen Mahoney makes a compelling case for a world in which gaming benefits from the AI wave more than all other forms of entertainment. He traces previous technology shifts and notes that in each of the three previous waves, the video game industry has tripled in size, arguing that the same is primed to happen again.

Source: “Size Matters”, Owen Mahoney

While we agree that the gaming industry is ripe to enter a growth cycle, we believe the underlying drivers will be very different this time.

Growth in the prior mobile wave was straightforward - a 5x increase in the number of gamers from the ubiquity of game-capable smartphones, coupled with the accessible free-to-play business model underlying most mobile games today. For the first time, consumers had access to video games without paying $200-500+ upfront for gaming-specific hardware (or software!).

In the AI wave, distribution is largely solved. The real unlock is what gets created and how players engage. Generative tools are already commonly used in game development (20% of PC games released in 2025 to-date used generative AI (in development), while “vibe-coding” game platforms such as Rosebud enable anyone to become a developer. As our advisor Doug Shapiro writes, we are moving to a world of “infinite content.” In the coming year, we expect to see an explosion in game variety and personalization, while AI-native products such as AI companions are broadening the aperture of “gaming”. All this serves to deepen immersion and engagement (time spent). At the bleeding edge, world model startups such as Decart are blurring the lines between video and gaming, pioneering an entirely new form of interactive media.

The 2018 video game Detroit: Become Human provides a glimpse into the future of interactive storytelling, with thousands of branching storylines that took a massive studio years to build. Generative AI is poised to deliver that level of narrative personalization - and beyond - not through brute-force scripting, but dynamically and at scale.

Monetization has just as much room to run. By our math, Roblox earns just $0.07 per user-hour globally versus ~$0.25 for leading social video apps such as YouTube and Instagram. Core PC/console games reach ~$0.40 on Steam, but that still trails other “premium” media (movie tickets monetize 10-20x higher). Gaming has long over-delivered on value, but increasing quality, relevance, and breadth create room to close that gap.

While no investor can time the market, our expertise lies in identifying the foundational technological shifts that create new categories and leaders - and the signals of disruption we see today are clearer and more powerful than ever before.

📢 Industry Buzz: M&A and Broader Gaming News

M&A

  • July 1: Blackstone finalizes sale of minority stake in mobile ad tech leader Liftoff to General Atlantic in $4.3B deal reflecting growing investor appetite for scaled performance marketing platforms.
  • July 1: Tripledot Studios acquires AppLovin’s entire mobile gaming portfolio for $800M, adding 10 studios including Machine Zone and PeopleFun to cement position as a global casual games powerhouse.
  • July 14: DoubleDown Interactive expands European presence with €55M acquisition of WHOW Games from Azerion, gaining flagship MyJackpot platform and strengthening position in social casino gaming.
  • July 25: Krafton acquired Eleventh Hour Games, the studio behind the fan-favorite ARPG Last Epoch, for $96 million.

Gaming Industry News

  • Alphabet renewed its Indie Games Fund targeted towards the LATAM region for the 4th consecutive year. The Google Play’s Indie Games Fund in Latin America will provide $150K - $200K to 10 different companies that have fewer than 50 employees to support game development in the LATAM region.
  • Generative AI is here to stay: 1 in 5 games released on Steam in 2025 disclosed the use of generative AI for visual asset creation, including characters, backgrounds, models, and textures, marking a nearly 7x increase year over year.
  • Peak, the co‑op climbing survival indie game by Aggro Crab and Landfall, launched June 16 and has sold over 5  million copies in under a month, hitting 2 million sales in just 9 days. Its all‑time peak concurrent players topped around 114,000, with daily averages near 100,000, underscoring its viral traction.
  • Brighton-based studio The Chinese Room regains independence from Tencent-owned Sumo Digital via management buyout, secures backing for two new original IPs
  • During Q2 earnings call, Netflix stated that it plans to increase investment in gaming following the success of titles like GTA, Squid Game, and its partnership with Roblox.