Supply Drop: The TIRTA Ventures Monthly Newsletter

This month, we’re spotlighting our new investment in Shanghai-based game studio Cyancook, which recently released a viral debut trailer for its first title, and we also highlight the growing dominance of China in AAA gaming. As always, please reach out to our team with any follow-up questions.

🚀 Portfolio Spotlight: Cyancook

Cyancook’s debut title “Of Peaks & Tides” is a survival sandbox game set in eastern mythology

🌉 About: Cyancook is developing its debut title, Of Peaks & Tides, an ambitious survival sandbox reimagining the genre with infinite possibilities. Blending Minecraft-inspired creativity with intuitive physics and UGC-friendly systems, the game offers a dynamic, immersive world that evolves with player interaction. At its heart lies a fantasy co-op ARPG adventure, where players explore, rebuild civilization, and progress through items and gear in a living, ever-changing world.

👑 Team: Cyancook was founded by Ted Cao, a former Tencent Games producer. Having known Ted for many years, TIRTA leveraged this relationship to secure an early position in the Studio ahead of the game’s release and potentially larger funding round.

🙈 Status: Three weeks ago, Cyancook dropped its first game trailer, going viral on Chinese video site Bilibili with 1.5M+ views, building strong momentum as the game enters late-stage production. You can check out an IGN article with gameplay video here.

📰 Our Portfolio in the News

🕹️ Tirta Insights: Gamescom 2025: The Chinese Wave in Global Game Development

At Gamescom a few weeks ago, we at TIRTA noticed an increased Chinese developer presence at the convention - both from large publishers, and – more surprisingly–  indie developers (including our very own Cyancook).

This isn’t exactly surprising; Since the launch of Black Myth Wukong in 2024 and Chinese domestic policy towards the gaming industry easting, the Chinese gaming market has been on a roll. But few would have imagined its magnitude - and we believe that it’s here to stay.

To wit: Five out of the 6 new games that cracked $500M in annualized revenue globally in the past year, were made by Chinese developers (the sole exception was Swedish developer Arrowheads’s Helldiver 2). Many of these titles have are popular not just in China, but also found significant audiences in the west as well.

Source: Company Filings

China has also become a major consumer market for HD (premium PC and console) games, unimaginable just five years ago. The success of 2024’s Black Myth Wukong unleashed latent demand from Chinese gamers no longer satisfied by just mobile games, but also hungry for premium HD content. Though it varies depending on the month, Simplified Chinese is now the #1 or #2 default language on Steam, the world’s largest PC distribution platform. Popular PC games now generate 20-30%+ of their global sales from China, making the region impossible to ignore.

What’s more, the cost of development in China remains 30-50% cheaper than in the West, even with recent inflation as local players scramble to fill in the premium gaming gap.

TIRTA’S TAKE:

We encourage our portfolio companies to embrace China as both an expansion location (if they can attract and keep local talent), and as an important market that requires a distinct go-to-market strategy. This often involves working with local publishers and platforms, as well as building an on-the-ground community / marketing team.

Despite the structural challenges of investing in China, it’s a region that gaming investors should not ignore. There are near-term supply/demand dynamics that makes the market attractive, but more importantly, we see China as a leader in gaming content innovation.
The breadth (and depth) of the local market coupled with lower cost of development means a greater pace of experimentation and ultimately, innovation.

Chinese developer Paper Games successfully brought the niche Otome genre to mainstream in the 2024 game “Love and Deepspace” (revenue of $650M as of June 2025, ~50% outside of China)

📢 Industry Buzz: M&A and Broader Gaming News

M&A

  • September 3: Aonic acquires Prime Insights for more than $250 million
  • August 27: Atari Acquires Ubisoft IP, Including Child of Eden, Grow Home, Cold Fear
  • July 31: Atari Acquires 82% Stake in Thunderful for $5.2m
  • July 28: Sony Acquires 2.5% Stake in Bandai Namco for $464m

Other Industry News

  • In a notable shift, Helldivers 2, previously exclusive to PlayStation and PC, launched on Xbox on August 26th, marking the first time Sony willingly published a major title on a direct competitor’s system.
  • On August 23, Roblox set a new industry benchmark with 47.4 million concurrent users, surpassing even Steam’s peak record. The surge was fueled by a viral “Admin War” event between two hit games, Grow a Garden, which drew around 20 million concurrent players, and Steal a Brainrot, which peaked at over 22 million.
  • At Gamescom, a clear theme emerged: studios are focused on making games faster, with AI playing a central role in streamlining development and shortening production cycles.
  • Valve unveiled the Steam 2025 update at devcom, focusing on growth through expanded Daily Deals (up to 4,000 titles featured this year), more themed Fests and sales, new accessibility tags, and developer tools like a live Sales Data API and in-game performance monitor.
  • Gamescom 2025 attendance rose 7% over last year, reaching new highs. Chinese developers also set a record with 30 exhibitions at the show, highlighting their growing presence on the global stage.
  • Roblox is under mounting scrutiny over child safety and privacy, facing lawsuits, petitions, and even international bans. This spotlight on compliance gaps could create a strong tailwind for K-ID, whose regulatory tools directly address these concerns. While Roblox currently uses K-ID’s database solution, the controversy may open the door to a deeper partnership.